Previous page
Light scraps: Fills 1 Armor slot

Scrap name
Armor value
Barter Value
Weight
Broken Clock
1
3
1
Aluminum can
1
1
1
Giant Insect shell
3
1
3
Circuit Board
1
8
1
Rubber strip
4
3
2
Broken Camera
2
4
4
Book
1
2
1
“Launch” Box
1
2
1
Charred bones
2
2
5
Burlap sack
1
2
1
R.U.S. hide
2
5
2
Plastic panel
3
5
3
Bottle
1
5
1
Gear
2
4
1
Length of Barbed wire
1
3
1
Weathered tool
3
5
1
Broken pipe
2
2
4
Steering wheel
2
2
1
Sunglasses
0
2
0
Binding scraps (light armor)
Scrap Name
Barter Value
Weight
Rubber Tubing
2
1
Spool of Copper Wire
1
1
Leather belt
2
3

Moderate scraps: fills 2 armor slots

Scrap name
Armor value
Barter Value
Weight
Half-melted Plexiglas
4
8
6
Shredded Tire
5
7
10
Pressure cooker
4
4
4
Charred wood
5
6
6
Rusted metal panel
8
10
9
Leather car-seat
8
10
10
Bent street sign
10
8
6
Copper pipes
5
6
4
Rusted frying pan
10
8
4
Aluminum Siding
6
7
4
Rusted chain
8
8
5
Bent rebar
5
3
2
Small electronics
4
6
2
Broken TV
4
4
5
Butcher block
6
4
4
Melted Armor
6
4
6
Binding scraps (Moderate armor)
Scrap Name
Barter Value
Weight
Steel Cable
7
4
Rusted Chain
8
5
Seat belts
5
2

Heavy scraps: fills 4 armor slots.

Scrap name
Armor value
Barter Value
Weight
Car Door
14
13
15
Diamond plate panel
16
16
14
Rusted Steel Pipe
12
15
12
Motor
12
15
16
Mortar shell
10
10
10
Robot parts
13
14
14
Rusted Toolbox
12
10
13
Broken enviro-suit
8
8
8
Mutant bones
9
6
10
Whole computer
8
15
16
Binding Scraps (Heavy Armor)
Scrap Name
Barter Value
Weight
Steel Clamps
10
5
Nuts & Bolts
8
3
Pipe Fittings
8
6

Crafting armor is simple. To craft armor you first select 3 scraps of the same scrap type that you currently have in possession.(Scrap types are: Light, Moderate, Heavy)
  • In this example we are crafting a light piece of armor. (Broken Clock + Broken Camera + Lunch box)

Next, roll 1d20 and add your repair skill to the result, to determine the condition of the armor based on a difficulty level.
  • (1d20+ 7 (18+7=25) 21-40 = fair armor (-2))
    • 20 and lower = poor condition (-5)
    • 21-40 = Fair condition (-2)
    • 41-60 = good condition (0)
    • 61-80 = Well condition (+2)
    • 81-100 = Excellent condition (+5)
    • 101 and above = Pristine condition (+8)
After that, add up the total armor value of all the items chosen and apply the condition modifier.
  • (Broken Clock = 1/Broken Camera = 2/ Lunch box = 1 [1+2+1=4] {4-2=2} )

The Crafted light armor can now be placed on one of the open armor slots on your character.
  • (crafted light armor(+2) -> Lower Left Arm(LLA))

The Crafted armors bonus is then added to the characters Armor Difficulty(AD)
    • Note: Light and Moderate scraps can be placed directly in any armor slot (for moderate scraps the armor slots have to be next to each other. (I.E. A tire can be placed only in Armor slot (ULA) if the armor slots for either (T) or (LLA) are open.